The music grows tiresome during longer sections, but sets an appropriately haunting tone otherwise. Supporting characters help flesh out Wonderland with interesting performances, but Alice barely reacts to the ups and downs of the dramatic arc. In comparison to the bizarre and vibrant world of Wonderland, Alice: Madness Returns' performances are somewhat mundane. With ugly textures coating the Mad Hatter's domain, or the pixilated blue explosions of pig snouts and other graphic weirdness, Madness Returns has a hidden backside of blocky blandness. While the majority of Alice: Madness Returns is set amidst imaginative beauty, exploring Wonderland also reveals graphical inconsistencies. The two-dimensional, newsprint-style cut-scenes between chapters are stylish and interesting. Soaring through the clouds of the Cardbridge is inspired, and walking the streets of a gloomy London is an excellent counterpoint to the brighter light of Wonderland. During its best moments, Alice: Madness Returns is a memorable portrait of a fantastical world. Alice: Madness Returns' Wonderland is enormous, beautiful, and imaginative. Characters from the original American McGee's Alice return, and are a great addition – especially when their motives have changed and fit into American McGee's world in new ways. Alice: Madness Returns jumps between an eerie London and the ruined depths of Wonderland, with a story full of interesting riddles and surprising reveals. But her madness hasn't been cured, and she sets out to discover exactly who, or what, started the fire that killed her entire family, and triggered her insanity. Set after the events of American McGee's Alice, Madness Returns finds Alice outside the insane asylum. Alice: Madness Returns takes bits and pieces from Lewis Carroll's original vision and filters them through a gritty, new light to great effect. Navigating Wonderland via jumps (and double-jumps and triple-jumps), floating, and shrinking makes things more interesting, and viewing secret messages using Shrink Sense to find hidden paths and items adds to Alice: Madness Returns' exploratory experience. Alice's acrobatics are also a lot of fun to apply. Knocking over an armored enemy with the Hobby Horse, slashing it open with the Vorpal Blade, and then finishing them with the Pepper Grinder is a seamless barrage. The variety of weapons encourages an organic construction of combos, based on each item's strengths. Dodging is fast, adding to the feel of Alice as a lethal character. Combat is fluid – it animates smoothly, it's responsive, and Alice flows from one move to the next without stutter or stop. At its heart, Alice: Madness Returns combines the weapon-based fighting of third-person action games with more conventional platforming.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |